Poco::RemotingNG

class Serializer

Library: RemotingNG
Package: Serialization
Header: Poco/RemotingNG/Serializer.h

Description

The Serializer interface for transports.

Implementations of the Serializer interface must handle serialization of various message types (request, response, events), as well as basic types. Serialization of complex types is implemented by providing specializations of the TypeSerializer class template.

Inheritance

Direct Base Classes: SerializerBase

All Base Classes: SerializerBase

Known Derived Classes: Poco::RemotingNG::REST::HeaderSerializer, Poco::RemotingNG::REST::PathSerializer, Poco::RemotingNG::REST::Serializer, Poco::RemotingNG::REST::ScalarSerializer, Poco::RemotingNG::REST::RawSerializer, BinarySerializer, Poco::RemotingNG::REST::FormSerializer, Poco::RemotingNG::REST::JSONSerializer, Poco::RemotingNG::JSONRPC::Serializer, Poco::RemotingNG::SOAP::Serializer

Member Summary

Member Functions: pushAttribute, registerNamespace, serialize, serializeFaultMessage, serializeMessageBegin, serializeMessageEnd, serializeNullableBegin, serializeNullableEnd, serializeOptionalBegin, serializeOptionalEnd, serializeSequenceBegin, serializeSequenceEnd, serializeStructBegin, serializeStructEnd, setup, setupImpl

Inherited Functions: clearProperties, getProperty, hasProperty, popProperty, pushProperty, reset, resetImpl

Constructors

Serializer

Serializer();

Creates a Serializer.

Destructor

~Serializer virtual

virtual ~Serializer();

Destroys the Serializer.

Member Functions

pushAttribute virtual

virtual void pushAttribute(
    const std::string & attrNamespace,
    const std::string & attrName
);

For XML-based transports, this method allows for serialization of data either as element content (default) or attribute value.

The rule that serializers follow is to first call pushAttribute() for every variable to be serialized as attribute, then call serializeMessageBegin() or serializeStructBegin() for the element containing the attributes.

Example: The following code:

ser.pushAttribute("", "attr1");
ser.pushAttribute("", "attr2");
ser.serializeStructBegin("complexType");
ser.serialize("attr1", "foo");
ser.serialize("attr2", "bar");
ser.serialize("variable", 42);
ser.serializeStructEnd("complexType");

will produce this XML fragment:

<complexType attr1="foo" attr2="bar"><variable>42</variable>...</complexType>

Should be overridden by subclasses supporting attributes. The default implementation does nothing.

registerNamespace virtual

virtual void registerNamespace(
    const std::string & namespc
);

For XML-based transports, this method allows for registration of a namespace which will be used by multiple following elements. This allows the Serializer to generate a namespace prefix declaration on an outer element, preventing the Serializer from generating a prefix declaration on any element in a sequence.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::Int8 value
) = 0;

Serialize an Int8.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::UInt8 value
) = 0;

Serialize an UInt8.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::Int16 value
) = 0;

Serialize an Int16.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::UInt16 value
) = 0;

Serialize an UInt16.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::Int32 value
) = 0;

Serialize an Int32.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::UInt32 value
) = 0;

Serialize an UInt32.

serialize virtual

virtual void serialize(
    const std::string & name,
    long value
) = 0;

Serialize a long.

serialize virtual

virtual void serialize(
    const std::string & name,
    unsigned long value
) = 0;

Serialize an unsigned long.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::Int64 value
) = 0;

Serialize an Int64.

serialize virtual

virtual void serialize(
    const std::string & name,
    Poco::UInt64 value
) = 0;

Serialize an UInt64.

serialize virtual

virtual void serialize(
    const std::string & name,
    bool value
) = 0;

Serialize a boolean.

serialize virtual

virtual void serialize(
    const std::string & name,
    float value
) = 0;

Serialize a float.

serialize virtual

virtual void serialize(
    const std::string & name,
    double value
) = 0;

Serialize a double.

serialize virtual

virtual void serialize(
    const std::string & name,
    char value
) = 0;

Serialize a single character.

serialize virtual

virtual void serialize(
    const std::string & name,
    const std::string & value
) = 0;

Serialize a std::string.

serialize virtual

virtual void serialize(
    const std::string & name,
    const std::vector < char > & value
) = 0;

Serialize binary data.

serializeFaultMessage virtual

virtual void serializeFaultMessage(
    const std::string & name,
    const Poco::Exception & exc
) = 0;

Serialize an exception message.

serializeMessageBegin virtual

virtual void serializeMessageBegin(
    const std::string & name,
    SerializerBase::MessageType type
) = 0;

Begin serialization of a message.

serializeMessageEnd virtual

virtual void serializeMessageEnd(
    const std::string & name,
    SerializerBase::MessageType type
) = 0;

End serialization of a message.

serializeNullableBegin virtual

virtual void serializeNullableBegin(
    const std::string & name,
    bool isNull
) = 0;

Begin serialization of a Nullable or pointer which may be NULL.

If isNull is true, the call to serializeNullableBegin() must be immediately followed by a call to serializeNullableEnd().

serializeNullableEnd virtual

virtual void serializeNullableEnd(
    const std::string & name
) = 0;

End serialization of a Nullable or pointer which may be NULL.

serializeOptionalBegin virtual

virtual void serializeOptionalBegin(
    const std::string & name,
    bool isSpecified
);

Begin serialization of an Optional.

If isSpecified is false, the call to serializeOptionalBegin() must be immediately followed by a call to serializeOptionalEnd().

The default implementation calls serializeNullableBegin().

serializeOptionalEnd virtual

virtual void serializeOptionalEnd(
    const std::string & name
);

End serialization of an Optional.

The default implementation calls serializeNullableEnd().

serializeSequenceBegin virtual

virtual void serializeSequenceBegin(
    const std::string & name,
    Poco::UInt32 length
) = 0;

Begin serialization of a vector or other sequence.

Length contains the number of elements in the sequence.

serializeSequenceEnd virtual

virtual void serializeSequenceEnd(
    const std::string & name
) = 0;

End serialization of a vector.

serializeStructBegin virtual

virtual void serializeStructBegin(
    const std::string & name
) = 0;

Begin serialization of a complex (structured) object.

serializeStructEnd virtual

virtual void serializeStructEnd(
    const std::string & name
) = 0;

End serialization of a complex (structured) object.

setup inline

void setup(
    std::ostream & ostr
);

Set up the Serializer for writing to the given output stream.

This must be called before any of the serialize*() methods.

setupImpl protected virtual

virtual void setupImpl(
    std::ostream & ostr
) = 0;

Set up the Serializer for writing to the given output stream.

It is guaranteed that reset was called prior to calling this method so the Serializer is in a clean state.