Library: Net
Package: HTTP
Header: Poco/Net/HTTPSession.h
Description
HTTPSession implements basic HTTP session management for both HTTP clients and HTTP servers.
HTTPSession implements buffering for HTTP connections, as well as specific support for the various HTTP stream classes.
This class can not be instantiated. HTTPClientSession or HTTPServerSession must be used instead.
Inheritance
Known Derived Classes: HTTPClientSession, HTTPServerSession, HTTPSClientSession
Member Summary
Member Functions: abort, attachSessionData, attachSocket, buffered, clearException, close, connect, connected, detachSocket, drainBuffer, get, getConnectTimeout, getKeepAlive, getReceiveTimeout, getSendTimeout, getTimeout, networkException, peek, read, receive, refill, requestTrailer, responseTrailer, sessionData, setConnectTimeout, setException, setKeepAlive, setReceiveTimeout, setSendTimeout, setTimeout, socket, write
Enumerations
Anonymous
HTTP_PORT = 80
Constructors
HTTPSession
HTTPSession();
Creates a HTTP session using an unconnected stream socket.
HTTPSession
HTTPSession(
const StreamSocket & socket
);
Creates a HTTP session using the given socket. The session takes ownership of the socket and closes it when it's no longer used.
HTTPSession
HTTPSession(
const StreamSocket & socket,
bool keepAlive
);
Creates a HTTP session using the given socket. The session takes ownership of the socket and closes it when it's no longer used.
Destructor
~HTTPSession
virtual ~HTTPSession();
Destroys the HTTPSession and closes the underlying socket.
Member Functions
abort
virtual void abort();
Aborts a session in progress by shutting down and closing the underlying socket.
attachSessionData
void attachSessionData(
const Poco::Any & data
);
Allows to attach an application-specific data item to the session.
On the server side, this can be used to manage data that must be maintained over the entire lifetime of a persistent connection (that is, multiple requests sent over the same connection).
connected
bool connected() const;
Returns true if the underlying socket is connected.
detachSocket
StreamSocket detachSocket();
Detaches the socket from the session.
The socket is returned, and a new, uninitialized socket is attached to the session.
drainBuffer
void drainBuffer(
Poco::Buffer < char > & buffer
);
Copies all bytes remaining in the internal buffer to the given Poco::Buffer, resizing it as necessary.
This is usually used together with detachSocket() to obtain any data already read from the socket, but not yet processed.
getConnectTimeout
Poco::Timespan getConnectTimeout() const;
Gets the connect timeout.
getKeepAlive
bool getKeepAlive() const;
Returns the value of the keep-alive flag for this session.
getReceiveTimeout
Poco::Timespan getReceiveTimeout() const;
Gets the receive timeout.
getSendTimeout
Poco::Timespan getSendTimeout() const;
Gets the send timeout.
getTimeout
Poco::Timespan getTimeout() const;
Returns the timeout for the HTTP session.
networkException
const Poco::Exception * networkException() const;
If sending or receiving data over the underlying socket connection resulted in an exception, a pointer to this exception is returned.
Otherwise, NULL is returned.
requestTrailer
const MessageHeader & requestTrailer() const;
Returns the trailer for a request sent using chunked transfer encoding. This method must be called after the entire content of the message has been read.
requestTrailer
MessageHeader & requestTrailer();
Returns the trailer for a request sent using chunked transfer encoding. The trailer fields to be sent must be set before the request body has been fully written.
responseTrailer
const MessageHeader & responseTrailer() const;
Returns the trailer for a response sent using chunked transfer encoding. This method must be called after the entire content of the message has been read.
responseTrailer
MessageHeader & responseTrailer();
Returns the trailer for a response sent using chunked transfer encoding. The trailer fields to be sent must be set before the response body has been fully written.
sessionData
const Poco::Any & sessionData() const;
Returns the data attached with attachSessionData(), or an empty Poco::Any if no user data has been attached.
setConnectTimeout
void setConnectTimeout(
const Poco::Timespan & timeout
);
Sets the connect timeout.
setKeepAlive
void setKeepAlive(
bool keepAlive
);
Sets the keep-alive flag for this session.
If the keep-alive flag is enabled, persistent HTTP/1.1 connections are supported.
setReceiveTimeout
void setReceiveTimeout(
const Poco::Timespan & timeout
);
Sets the receive timeout.
setSendTimeout
void setSendTimeout(
const Poco::Timespan & timeout
);
Sets the send timeout.
setTimeout
void setTimeout(
const Poco::Timespan & timeout
);
Sets the timeout for the HTTP session.
setTimeout
void setTimeout(
const Poco::Timespan & connectionTimeout,
const Poco::Timespan & sendTimeout,
const Poco::Timespan & receiveTimeout
);
Sets different timeouts for the HTTP session.
socket
StreamSocket & socket();
Returns a reference to the underlying socket.
attachSocket
void attachSocket(
const StreamSocket & socket
);
Attaches a socket to the session, replacing the previously attached socket.
buffered
int buffered() const;
Returns the number of bytes in the buffer.
clearException
void clearException();
Clears the stored exception.
close
void close();
Closes the underlying socket.
connect
virtual void connect(
const SocketAddress & address
);
Connects the underlying socket to the given address and sets the socket's receive timeout.
connect
void connect(
const SocketAddress & targetAddress,
const SocketAddress & sourceAddress
);
Binds the underlying socket to the source address and connects to the targetAddress.
get
int get();
Returns the next byte in the buffer. Reads more data from the socket if there are no bytes left in the buffer.
peek
int peek();
Peeks at the next character in the buffer. Reads more data from the socket if there are no bytes left in the buffer.
read
virtual int read(
char * buffer,
std::streamsize length
);
Reads up to length bytes.
If there is data in the buffer, this data is returned. Otherwise, data is read from the socket to avoid unnecessary buffering.
receive
int receive(
char * buffer,
int length
);
Reads up to length bytes.
refill
void refill();
Refills the internal buffer.
setException
void setException(
const Poco::Exception & exc
);
Stores a clone of the exception.
write
virtual int write(
const char * buffer,
std::streamsize length
);
Writes data to the socket.