Poco

template < class TArgs, class TStrategy, class TDelegate, class TMutex = FastMutex >

class AbstractEvent

Library: Foundation
Package: Events
Header: Poco/AbstractEvent.h

Description

An AbstractEvent is the base class of all events. It works similar to the way C# handles notifications (aka events in C#).

Events can be used to send information to a set of delegates which are registered with the event. The type of the data is specified with the template parameter TArgs. The TStrategy parameter must be a subclass of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate or of AbstractPriorityDelegate.

Note that AbstractEvent should never be used directly. One ought to use one of its subclasses which set the TStrategy and TDelegate template parameters to fixed values. For most use-cases the BasicEvent template will be sufficient:

#include "Poco/BasicEvent.h"
#include "Poco/Delegate.h"

Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent, so the FIFOEvent class is no longer necessary and provided for backwards compatibility only.

BasicEvent works with a standard delegate. They allow one object to register one or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates only work with PriorityEvents:

#include "Poco/PriorityEvent.h"
#include "Poco/PriorityDelegate.h"

Use events by adding them as public members to the object which is throwing notifications:

class MyData
{
public:
    Poco::BasicEvent<int> dataChanged;

    MyData();
    ...
    void setData(int i);
    ...
private:
    int _data;
};

Firing the event is done either by calling the event's notify() or notifyAsync() method:

void MyData::setData(int i)
{
    this->_data = i;
    dataChanged.notify(this, this->_data);
}

Alternatively, instead of notify(), operator () can be used.

void MyData::setData(int i)
{
    this->_data = i;
    dataChanged(this, this->_data);
}

Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a delegate throws an exception, notifying is immediately aborted and the exception is propagated back to the caller.

Delegates can register methods at the event. In the case of a BasicEvent the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used. Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and can lead to compile-time and/or run-time errors. The standalone delegate() functions can be used to construct Delegate objects.

Events require the observers to have one of the following method signatures:

void onEvent(const void* pSender, TArgs& args);
void onEvent(TArgs& args);
static void onEvent(const void* pSender, TArgs& args);
static void onEvent(void* pSender, TArgs& args);
static void onEvent(TArgs& args);

For performance reasons arguments are always sent by reference. This also allows observers to modify the event argument. To prevent that, use const TArg as template parameter. A non-conformant method signature leads to compile errors.

Assuming that the observer meets the method signature requirement, it can register this method with the += operator:

class MyController
{
protected:
    MyData _data;

    void onDataChanged(void* pSender, int& data);
    ...
};

MyController::MyController()
{
    _data.dataChanged += delegate(this, &MyController::onDataChanged);
}

In some cases it might be desirable to work with automatically expiring registrations. Simply add to delegate as 3rd parameter a expireValue (in milliseconds):

_data.dataChanged += delegate(this, &MyController::onDataChanged, 1000);

This will add a delegate to the event which will automatically be removed in 1000 millisecs.

Unregistering happens via the -= operator. Forgetting to unregister a method will lead to segmentation faults later, when one tries to send a notify to a no longer existing object.

MyController::~MyController()
{
    _data.dataChanged -= delegate(this, &MyController::onDataChanged);
}

Working with PriorityDelegate's as similar to working with BasicEvent. Instead of delegate(), the priorityDelegate() function must be used to create the PriorityDelegate.

Member Summary

Member Functions: add, clear, disable, empty, enable, executeAsyncImpl, hasDelegates, isEnabled, notify, notifyAsync, operator (), operator +=, operator -=, remove

Nested Classes

struct NotifyAsyncParams protected

 more...

Types

Args

typedef TArgs Args;

DelegateHandle

typedef TDelegate * DelegateHandle;

Constructors

AbstractEvent inline

AbstractEvent();

AbstractEvent inline

AbstractEvent(
    const TStrategy & strat
);

Destructor

~AbstractEvent virtual inline

virtual ~AbstractEvent();

Member Functions

add inline

DelegateHandle add(
    const TDelegate & aDelegate
);

Adds a delegate to the event.

Exact behavior is determined by the TStrategy.

Returns a DelegateHandle which can be used in call to remove() to remove the delegate.

clear inline

void clear();

Removes all delegates.

disable inline

void disable();

Disables the event. notify and notifyAsnyc will be ignored, but adding/removing delegates is still allowed.

empty inline

bool empty() const;

Checks if any delegates are registered at the delegate.

enable inline

void enable();

Enables the event.

hasDelegates inline

bool hasDelegates() const;

Returns true if there are registered delegates.

isEnabled inline

bool isEnabled() const;

Returns true if event is enabled.

notify inline

void notify(
    const void * pSender,
    TArgs & args
);

Sends a notification to all registered delegates. The order is determined by the TStrategy. This method is blocking. While executing, the list of delegates may be modified. These changes don't influence the current active notifications but are activated with the next notify. If a delegate is removed during a notify(), the delegate will no longer be invoked (unless it has already been invoked prior to removal). If one of the delegates throws an exception, the notify method is immediately aborted and the exception is propagated to the caller.

notifyAsync inline

ActiveResult < TArgs > notifyAsync(
    const void * pSender,
    const TArgs & args
);

Sends a notification to all registered delegates. The order is determined by the TStrategy. This method is not blocking and will immediately return. The delegates are invoked in a separate thread. Call activeResult.wait() to wait until the notification has ended. While executing, other objects can change the delegate list. These changes don't influence the current active notifications but are activated with the next notify. If a delegate is removed during a notify(), the delegate will no longer be invoked (unless it has already been invoked prior to removal). If one of the delegates throws an exception, the execution is aborted and the exception is propagated to the caller.

operator () inline

void operator () (
    const void * pSender,
    TArgs & args
);

Shortcut for notify(pSender, args);

operator () inline

void operator () (
    TArgs & args
);

Shortcut for notify(args).

operator += inline

void operator += (
    const TDelegate & aDelegate
);

Adds a delegate to the event.

Exact behavior is determined by the TStrategy.

operator -= inline

void operator -= (
    const TDelegate & aDelegate
);

Removes a delegate from the event.

If the delegate is not found, this function does nothing.

remove inline

void remove(
    DelegateHandle delegateHandle
);

Removes a delegate from the event using a DelegateHandle returned by add().

If the delegate is not found, this function does nothing.

executeAsyncImpl protected inline

TArgs executeAsyncImpl(
    const NotifyAsyncParams & par
);

Variables

_enabled protected

bool _enabled;

Stores if an event is enabled. Notifies on disabled events have no effect but it is possible to change the observers.

_executeAsync protected

ActiveMethod < TArgs, NotifyAsyncParams, AbstractEvent > _executeAsync;

_mutex protected

mutable TMutex _mutex;

_strategy protected

TStrategy _strategy;

The strategy used to notify observers.